dos2 max persuasion needed. You can only pickpocket each NPC once per game with each character. dos2 max persuasion needed

 
 You can only pickpocket each NPC once per game with each characterdos2 max persuasion needed  Just grab Ifan and use Finesse persuasion

Copied from my comment in ifan soul wolf's wiki page. On Tactician difficulty, this enemy grants a Water Immunity Aura. Do not use Pyrokinetic skills that deal damage. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. I think it's bloody perfect. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Speak to Lord Linder Kemm about the investigation into Magister activity. Then max persuasion on your main. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. The designers made this game in a manner where you can play 'inefficiently' and still win. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. I have finished the game three times now. Builds like Occult Flame wielder bc its magic damages its respective armor. Equipment Sets - Definitive Edition. hoping for act 3 and 4 guide. DOS2 DE Needs to finally have party-wide Barter/Lucky charm/persuasion. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. For loremaster likewise. You need his head for the altar. So many talents in DOS2 are useless. It's absolutely fine to have it on a companion. Giving them gold and/or items also rewards. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. DOS2 Guide. Will. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. which is why high persuasion characters often pass their checks even with low attributes. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). . If I should hang on to it, what level do people usually fight the Djinn at for best exp return. here's how to get the most XP out of this if you plan to let tannag live. Attributes are the base stats of your characters in Divinity: Original Sin 2. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. He will say that his mind has been irreversibly corrupted from his training and just. You can pass the persuasion check to ask Grog to lower the bridge tolls. 5/5 combats. It's merely meant to give you the necessary know how to play through the game better. no, persuasion does not make the game too easy. #1 CAN U IMAGINE 16 TIMES THE DRM? Jan 16, 2020 @ 5:11am Persuasion is key to getting best possible exp or rewards with quests in vanilla. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Not always, but if you're trying to steal from a merchant in the middle of the town square in Act 2 or the market in Arx it may be necessary. A. II. Attributes. It is also where you will encounter a merchant by the name of Zaleskar. I would say the two most important traits you can have on the first island. I just started a game up with my friends and I'm the talky character with max persuasion. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. Sometimes persuasion checks are put in which do not actually do anything. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. ago. even persuasion instances like the corpse of alice alisceon or. Oh my god! this is exactly what i needed. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. The Attitude Rating System. These three below are essentially three different ways of making money. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. atleast not for me. Because Persuasion checks are sometimes made on animals as well as humans. It allows you to identify magical items. Bartering is very straightforward. b) Use Fane's mask to temporaty turn your character into a lizard. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. which is why high persuasion characters often pass their checks even with low attributes. You can only pickpocket each NPC once per game with each character. Persuasion is a civil ability in Divinity Orginal Sin 2. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. If you have either or both of these characters in. To lockpick, use a lockpick and click on the item you want to lockpick. Stingtail is a NPC in Divinity: Original Sin 2. If you just give him the jar with no trade, you get no XP or the coat. Persuasion is almost entirely based off the persuasion skill. You can read more on that here:. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Buffing pre combat in DoS2 seems to be almost impossible or is limited to ~2 buffs max before you engage the enemy due to the short duration of buffs, the casting limitations of a round-based RPG and the lack of a pause function. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. If their attitude towards you is too low at that point (you haven't done their side quests etc) you need to pass a. This method won't work if you've already escaped fort joy or already hostile against the magisters. To examine a monster or NPC, select them and choose Examine. 1. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. Any points over 5 only increases proc chance. Some players, especially the. Grog's Intelligence attribute is 24. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Because Attitude is capped at 100, and merchant mark-up has a floor of 1. There are two main factors that influence the outcome, and one 'secondary' factor. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. :D. However, you can use them as disposable thieves. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. It is the same in both single player and multiplayer. tribe of saheila. her attitude was only -10 so it worked!E. Loremaster is nice in 4 man parties so you can immediately identify. TheSocialBunny 5 years ago #3. Summoners max out summoning, mages max out their respective. The 'All skilled up' talent helps. So, I unchained Sebille, got Red Prince to talk to Zaleskar. Good talents for a damage caster: Far Out Man, Mnemonic, Executioner, Savage Sortilege, Hothead (only with Savage Sortilege), Stench (if not your Persuasion character), Glass Cannon (if you want to take the risk), Elemental Affinity if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells. OK, this guide is a bit unclear. Once the fight starts use T . Then. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. Grebb the Scholar Love has a Price Strange Cargo Missing Magisters; Level 11. It is also where you will encounter a merchant by the name of Zaleskar. However, you can use them as disposable thieves. In DOS2 you can just max out persuasion and win every check you encounter. At least I've only seen it on necklaces. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. This is an excellent choice for beginners and is the best Civil Ability of them all. danger to her self and others. Iry Sep 18, 2017 @ 2:57am. . This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. I do it at Level 20. Take Skin Graft and Apotheosis once the levels allow it. Decreasing the cost of goods and increasing the value of goods you sell them in the future. This book can be found at multiple locations, including the archive on the. max out what you need + max persuasion do the check then re-respec #4. It allows you to identify enemies and items using an Identifying Glass . . #2 < > Showing 1-2 of 2 comments . If the score is greater than a threshold you win. Any Belt with + 1 thievery. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. You can probably go without this. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. Everything is literally s***. Well she had no persuasion so failed, killed him and ate him for the info I needed. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. Some. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. Second depend on what armor damage you want to focus on. I think my persuasion above should be 4 and the check should pass. This step-up is decent but can be further improved, especially when using Gift Bag modifications. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. I expect DOS2 to be: 4/5 characters. Persuasion is a civil skill in Divinity: Original Sin II. Usually this defaults to your player character. like bow vendor in driftwood, pet featherfall, etc. You can totally just use 2 swords and pump up your dual-wielding abilities though. Also, if you are into petpal, try to make the pursuader the petpal guy. So 30 Con is like +20%, but Persuasion 5 is +100%. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. If it's too rarely used, I think I'd rather breath fire. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. because thats basically free 25 points in all stats. A. He will say that his mind has been irreversibly corrupted from his training and just. I always free the captain without combat with a persuasion check, and let him gather his armor set. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Just grab Ifan and use Finesse persuasion. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Act IV in particular is pretty notorious for having tons of persuasion checks. That doesn't stop him from getting to the Elf Temple. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. Inside the cave at #4 you will have to fight the Captain. And the entire game setting is a bleak, ball kicking land of bleakness. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. It's located along the southern edge of Reaper's Coast. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. Same goes for most other civil abilities. Act one: 20% of game. Lucky Charm is a civil ability in Divinity Orginal Sin 2. For each guy, you run around all the npcs, and steal. Joined: Jan 2015. Thievery Information. Persuasion is a civil skill in Divinity: Original Sin II. There's no point in half-arsing persuasion. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. 4/5 story. this support char should NOT be your. Thievery Information. Stas (the ones in the dialouge) + attitude both increase your persuation. Racial abilities suit certain races to certain social skill roles. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. POTIONS TIP 2: Two potions of the same type = a 1. This is an excellent choice for beginners and is the best Civil Ability of them all. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. can succeed, though succeeding them. 5% Spell and Scroll damage per level. Only Lucky Charm and Loremaster are shared among party members. Lucky charm up to 5 will increase proc chance and quality of the things you find. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. As near as I can tell, attributes will only affect Persuasion by one single point. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. Lohse is a successful artist. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. You can: a) Be a lizard. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. braccus rex. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. Joined: Sep 2017. It ended up working out right, she dropped two books, which were exactly the ones I wanted. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. II. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. Some talents are incompatible with others, so plan accordingly. Because you are on Tactician I would recommend picking one or the other. (7500) 2. Damage her until she gets knocked down and perform the surgery. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. Makes the game much easier, expecially if it is your first time playing. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. I did it before, but I forgot how high I needed it, exactly. Enemies have generally have both magic and physical armor, with one of the two being the focus. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Pet Pal does seem to fall off after Dwiftwood to be honest though. It's listed in the Civil Abilities area. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. Your party probably shouldn't need more than two of them at most. Loremaster is a very useful, passive skill. Same applies to their weapon types. Apart from just persuasion - species / race has it's effects also - so try to match your. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. because thats basically free 25 points in all stats. I've been at the Archives and talked with him. Chaoslink. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. BG3 has a stronger story, world, and control over that story from minute to minute. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. If you do want to play efficiently, don't use the prebuilt classes, instead spec them manually. (unless you're looking up the thresholds you'll need to meet). One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. 800 XP; Magister Dayya and subordinates: 5. So a really hard Persuasion challenge might be -30%. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. Lizards receive +1 to persuasion. Persuasion only applies to the character making the Persuasion check. It can be better to pick an option with a stat you have nothing invested. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. For max xp during the Dallis fight, you need to reduce Dallis’s HP to reach around 400 and leaving her minions at least one. Thievery and Barter are useful inversely proportional to how far you are in the game. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. Personally I love both games, each are superior in their own way in my opinion. a taste for freedom. When a character levels up, they regain all their Vitality, which is insanely useful during combat. Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. The more you invest in the Persuasion Ability, the more NPCs will like you. Once he is freed, he will attack you unless a character has Pet Pal. Vector. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. So, to get started, having one character with a high persuasion skill helps immensely at certain parts in the guide. Yea it's weird how it chooses the closest to speak. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. #11. Do not use Pyrokinetic skills that deal damage. Some dialog points will require a certain level in persuasion. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. In Reaper's Coast, there is a particularly grim graveyard where a mansion sleeps. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). 3. Looting him after will give you the whole set. Updated: 16 Dec 2021 14:01. It's the same problem as with "choice when it comes to your companions and their starting classes". When you have 4 choices, oftentimes the choices will be flagged as such: Choice one would require say, 4 persuasion. Also persuasion helps with increasing your opinion with other NPCs. Therefore, to maximize gold profit when selling items it would be best to have your character. Created by baardvaark. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. Both have 1 Persuasion. I wanted him as a vendor in the late game, because he sells runes every level. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). I max out the attitude of a few vendors on the ship, for easy access across multiple acts. Persuasion helps the player pass dialogue checks when interacting with NPCs. c) Cat must be saved. Act two: 50%. If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Remember that the loot you find will be scaled to the. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. Your ability to convince the other party to see things your way through non-violent means. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. Takedown. Divinity: Original Sin 2 > General Discussions > Topic Details. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. Yes, they are valuable, but their amount in your equipment increases rapidly. Use her true name to force the demon out of her. Changes. - +Persuasion does not appear on randomly-generated items. dos2 burying the past max xp. Undead lizards are great. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Amulets and Belts can provide up to 2 lucky charm. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want)In order to pass Grog the troll, you chose the Intelligence persuasion option. To push past that, you need a species bonus and/or gear. The most important thing is to allocate the points well. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. In that regard, the Rogue remains. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. So save often or just accept the consequences. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. Talents: Opportunist Executioner Savage Sortelige. You can use this via a Mask of the Shapeshifter. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. The Incarnate will always be the most powerful summon, no matter what. RobotGodzilla Dec 31, 2019 @ 7:59pm. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. Take Skin Graft and Apotheosis once the levels allow it. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. With 1 point in persuasion, you only need about 50 int for a 50% chance. I'll just be talking to an NPC and suddenly I have to make a check. J'aime le fromage. Persuasion is pretty much only affected by the persuasion stat. All you need to do is start dialog with the animal in question with that chararcter. Lohse has an inner demon, so make her the other mage. Any points over 5 only increases proc chance. ago. Thievery is also viable, you can rob people who stand still and unlock doors, but I tend to go for persuasion when I play solo. Equipment Sets - Definitive Edition. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Unless I'm missing something. Level 2: 2,000. I think my persuasion above should be 4 and the check should pass. The NPC has 30 FIN, as shown in the video. Sebille has 42 Finesse. You can get +4 thievery from gear early on in. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. That said, a few checks are literally marked as impossible. Level 3: 8,000. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. detach someone you can make invisible. To pass Zaleskar's persuasion check, you need persuasion level 3. So your damage is 100 + 20* (100*0. As near as I can tell, attributes will only affect Persuasion by one single point. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Any toon of any charisma can buy attitude to max for 200G. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Speak to Karon or one of the nearby spirits. Same goes for most other civil abilities. a genrous offer. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect.